This section of the textbook addresses new
directions and emerging technologies for IDT. For your final post, reflect on
how you might apply each of the following in your current or future position in
the IDT field:
Distributed or E-Learning Environments
I
believe my district is currently serving students in the area of e-learning.
Elementary students attend 30 minutes in the computer lab daily to work on
computer programs for reading and math (iStation and SuccessMaker). I believe
my district should utilize more e-learning for teachers. Instead of having to
take the time to attend workshops after school and on the weekends they should
offer the workshops online. This would
help teacher who have children that they must find childcare for during these
workshops. I believe teachers would
actually attend more workshops if they were available online.
Reusable Design or Learning Objects
My
favorite graphic organizers to use in the classroom are Thinking Maps. In kindergarten I mostly use Bubble Maps (to
describe using adjectives), Double Bubble Maps (to compare/contrast), Circle
Maps (to define in context) and Tree Maps (to classify and group). While
kindergartners are emerging readers these maps are easy for them to follow and
they understand the information listed on them.
CIRCLE MAP
Rich Media
I
believe my classroom is very rich in media use.
Our reading and math adoptions have online websites that enrich the
programs. We can play quizzes, watch videos, listen to songs to support what we
are currently learning. For daily brain
breaks we watch and dance to “Just Dance Kids” videos on YouTube. I also make interactive Power Points to
introduce lessons in Math and Science. The Power Points are also useful for
informal assessments. Two examples of Power Points I created this week were “Introducing
Living vs. Non-Living” and “Reviewing Sorting Rules.” Students are involved
with all our computer media through the use of Easiteach Class Pads. This pad
moves around the room and students are able to manipulate the computer through
the use of it. This helps get everyone involved and makes lessons more student
centered instead of teacher centered.
Emerging Instructional Technologies/Games
While
I do not have much experience in Gaming and Virtual Worlds I know this appeals
to many people. In the future I can see Virtual Classrooms being created. While I would hate to see the actual
classrooms disappear because I believe the face-to-face interaction between
students/teachers and students/students are extremely important, I think this
would be an interesting addition to the actual classrooms. A possible idea would be to use it
after-school for tutoring or homework.
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